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RiverClan Territory Description


Leader’s Chamber

Located near the medicine cat’s chamber is the leader’s personal chamber. It’s a simple chamber that provides a private place for the leader to rest or meet with other cats.

Deputy’s Chamber

A small chamber at the forefront of the Warren lies the chamber that belongs to the deputy of the Clan.

Medicine Cat’s Chamber

Back just beyond the deputy’s chamber lies what is called the medicine cat’s chamber. Despite its name, it is not just a single space, it is really a complex of chambers. The first of the three chambers is the one where most examinations happen, off which stem three hollows. The largest of these hollows is used as a sickroom, and the smallest is devoted to medicine cat’s personal sleeping quarters. The medium-sized chamber is devoted to the storage of herbs.

Nursery Chamber

A large chamber deep within the rabbit warren that is lined with the fur and features of prey for the warmth of the infant cats who’ll experience their first weeks of life almost exclusively in this warm, dark place.

Elders’ Hollow

A hollow hidden in a well protected area of the TwinWillow’s roots that provides a place for the Clan’s oldest members to stay warm and dry while they rest.

Warriors’ Hollow

Amongst the roots of the TwinWillow is a large open area in which the bulk of the Clan’s warriors sleep. It’s comfortable, and sheltered overhead by branches, leaves and grass.

Apprentices’ Hollow

Much like the warrior’s hollow, the apprentice’s hollow is just beyond it and constructed in much the same way amongst the roots of the tree.

Freshkill Hollow

A small hollow amongst the roots of the TwinWillow that provide a sheltered and protected place for the storage of Freshkill.


Upper West Bank

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Geography: The west bank of the river on the southern side of the bridge but the north of RiverClan camp.

Description: A section of grassy riverbank that provides excellent fishing places. During Greenleaf, Twolegs come and sit and eat their own fresh-kill on the wooden platforms they keep there.

Lower West Bank

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Geography: The west bank of the river laying to the south of RiverClan camp.

Description: A section of riverbank with particularly tall grass. It’s an excellent place to hunt voles, but the wider river and deeper waters make it difficult to fish effectively.

East Bank Point

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Geography: The area bracketed by the sidestream and the River, north to sunningrocks.

Description: This open, grassy knoll is a fine place to fish, providing access to areas of the river where fish crossing it are forced close to the surface by shallowness, but are tempted to brave in efforts to get to deeper, stiller waters to the north. The area also provides access to birds and squirrels near the borders.

Upper East Bank

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Geography: The east bank of the river up to the ThunderClan border on the east side, running as far north as the Sunningrocks and south to the River Thicket.

Description: A section of grassy riverbank harboring excellent fishing. The grass is tall enough to conceal a cat well, and help keep them cool even in the hottest Green-leaf months.

River Thicket

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Geography: Sandwiched between the upper and lower east banks is a thicket of trees.

Description: This dense thicket of scrubby willows, oaks and elms overlooks a sharp bend in the river. It provides a fine place for both hunting and fishing.

Lower East Bank

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Geography: The east bank of the river from the River Thicket south to the border.

Description: This section of riverbank is coated in tall grass that is interrupted with by a small cedar tree that marks the southern border. The waters are difficult to fish here becuase the river runs deep and wide where it curves.

Eastern Thicket

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Geography: Beyond the east bank of the river, spanning the area below ThunderClan’s southern border to the small thunderpath, down to RiverClan’s southern border.

Description: A sparsely treed area, with one dense thicket near the center. It’s a collection of poplar, elm, oak, and other leafy trees. The thicket provides a fine place to hunt, particularly if ThunderClan has been hunting the Southforest heavily, for prey will attempt to shelter there, beyond the other border.


North Field

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Geography: A large open area in RiverClan territory with Pastures to the west, the Gorge to the North, and Rockpath forming the additional border.

Description: The field covers a large area in the northwest area of WindClan territory. The Grass is typically somewhat short, as Twolegs bring their animals to the area frequently to feed. The grass grows in cattle-fertilized tussocks, providing places for mice and other rodents to shelter.

Campsite Copse

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Geography: Pressed tightly up against the campsite and surrounding a section of the Rockpath.

Description: A motley collection of birch, oak, poplar, and elm trees that overlooks the campsite and a section of the Rokcpath is called the Campsite Copse. This collection of trees provides hunting for birds, rodents, and other small animals.


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Geography: A path built like Twolegs and covered in rocks that runs from the Campsite and straight across the river in a bridge.

Description: The Rockpath runs through the center of the territory, and is a hard surface covered in small pebbles. The area isn’t much good for hunting and seems to attract Twolegs, who prefer to walk on it instead of soft grass. It is surround on either side by expanses of soft grass.

South Field

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Geography: A large open area in RiverClan territory that lies to the South of the Rockpath, and buts up against the west river banks.

Description: The South Field covers a sizable piece of RiverClan’s territory. The grass is long, and gives way at the southernmost point to a section of Marshland. Goats and other small livestock are grazed their by Twolegs, providing occasional access interruptions.

SilverFall Gorge

Gorge Edge

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Geography: The High, flat areas along the edge of SilverFall Gorge in the northern part of RiverClan.

Description: These stretches of rich, sun-drenched grass span the edge of the gorge, dotted with occasional trees. It’s a difficult place to hunt because of the openness, but occasional hawks and birds can be found there.

The Falls

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Geography: The river between the Gorge and the Bridge.

Description: Fast-flowing water pours out of the gorge and falls violently into a misty, churning pool that flows into the main river.

River Copse

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Geography: A small group of trees that surround the bridge and lie to the south of the Falls.

Description: A little chunk of forest that is split by the rockpath where it continues on from the Bridge. These Cedar and poplar trees play host to squirrels and birds, providing RiverClan with access to red-fleshed prey to supplement their fish.

Tresspass Point

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Geography: The point where ThunderClan Territory meets both RiverClan’s and WindClan’s.

Description: Nothing sets this small chunk of territory apart save for the multitude of clan-scents that mark the ground near the Rockpath and on the nearby bushes. WindClan, RiverClan, and ThunderClan scents mingle heavily, with faint traces of ShadowClan (the only evidence of the dares so popular amongst the Clan’s apprentices).

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