Clan Specific Strategies

Each clan possesses a unique mix of terrain and has special challenges associated with them. The ins and outs of these challenges must be known by an apprentice if they are to be a successful hunter.


ThunderClan

The great majority of the territory of ThunderClan is forest lands, which need to be hunted with stellar stalking skills and consummate skills to capture the mice, voles, chipmunks and squirrels the dart amongst the undergrowth. Rich with birds, the trees present challenges and give them many places to hide beyond the reach of a cat who’s stalk is not good enough.

The series of open spaces provide a variety of other terrain to hunt. Snakerocks is populated with adder, which is edible but dangerous. The clearings all provide territory for rabbits and hares, though hunting them without a perfect stalk is difficult without a good grounding in chase hunting skills.

The access to the river via Sunningrocks, and the offshoot Sidestream provide spaces for water voles and water shrews to be hunted, in addition to places to fish for those that have learned the difficult skill.


RiverClan

While the specialized knowledge of the art of fishing is amongst the most important things that a RiverClan cat can learn to exploit the river that dominates the territory, there is far more prey available than just what lies below the water. Water Voles and Water Shrews live along the river and are great sources of food when the water is still iced at the edges as the spring thaw rolls in.

Open fields provide space for rabbits and hares to prance about, though they’re another type of prey that requires extra knowledge to hunt well. The marshland just beyond the territory provides the challenges of waterfowl and marshbirds, while the River Copse is a great location to hunt both the common type of birds and the various animals that dwell in the underbrush.


WindClan

The open lands provide prime territory for the rabbits and hares that WindClan is widly known as a specialist in hunting. The less windswept flatlands do provide a good hunting ground for the small rodents, however, and small of the birds that favor feilds over trees.

WindClan is not without access to the common preys of other clans, and has access to the birds, rodents, squirrels and chipmunks of the forested places by hunting through their access to the treelines. Rodents with also root amongst the rocks and like places that lie scattered through the territory, and the occasional adder is not out of place.


ShadowClan

While the Clan possess swamps full of frogs and lizards, their flesh lacks the richness of other prey and the boggy hunting grounds makes for dangerous going for such poor food. More favorable hunting is found by way of the marshbirds and ducks that visit the area, thus learning the special hunting styles for these birds is very important.

More typical hunting can be found in the plains and heathlands that lie around the edges of the swamplands, providing homes to the typical mix of small rodents, chipmunks, rabbits and hares. The common sort of bird life can be found along the Thunderpath edges and at the forest’s edge along with Squirrels. 


Intermediate Hunting Tactics

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The knowledge of the best ways in which to approach prey is an important matter. The second level of tactics must be taught following the completion of Beginning Hunting Tactics. Following the completion of the Intermediate level and the training required to be prepared for the next level the apprentice should move forward to Advanced Hunting Tactics.


Flying Prey

Already Taught

  • General Birds – Hunting birds in general are a fundamental hunting skill and must be mastered at beginning level.
  • Tiny Birds – Tiny bird hunting is a fundamental skill that must be mastered at beginning level.
  • Songbirds – Songbird hunting is a fundamental skill that must be mastered at the beginning level. 
  • Small Raptors – Small raptors are not dangerous, and the hunting of them should be mastered at the beginning level.

Birds, Group

  • Specialty Tactic: Mandatory in all Clans

Some species of birds group together into flocks. These flocking birds work together and require multiple cats working in tandem to be effectively hunted. Two members of the hunting patrol distract the bulk of the flock, drawing their attention while watching each other’s backs to prevent injury. The third member of the patrol (along with any additional members over three) then works quickly to kill a bird or two before the prey is snatched and cover is taken by the hunters.

Animals Hunted With This Tactic: American CrowBlack TernBlackpoll WarblerBobolinkBrewer's BlackbirdBrown-headed CowbirdCedar WaxwingEuropean StarlingHorned LarkLapland LongspurWhite-throated Sparrow

Waterfowl

  • Specialty Tactic: Mandatory in RiverClan & ShadowClan. Infrequently taught in ThunderClan. Never taught in WindClan.

Ducks, with both the water and the sky to provide escape for them, are difficult to hunt by any means other than well-timed ambush from the shore. This ambush requires patience and an unparalleled stalking skill. The hunting cat must stalk along the bank, tracking all ducks in the area. The closest duck must then be attacked with a powerful leap that will take the cat out into shallow water or swamp. Once a kill is made on a duck a hunting trip can be considered complete, as a single duck is a large kill that will provide food to a large part of the clan.

Animals Hunted With This Tactic: American Black DuckAmerican WigeonBlue-winged TealBuffleheadCanvasbackCommon GoldeneyeCommon LoonCommon MerganserGadwallGreen-winged TealHooded MerganserHorned GrebeMallardNorthern ShovelerRed-throated LoonRedheadRuddy DuckWood Duck

Bats

  • Specialty Tactic: Rarely taught in any clan

Bats fly at night only, and in accordance are a truly difficult creature to hunt. They do not come to ground, and must be caught my leaping into the air and snatching them before they realize they have been attacked. This technique is difficult, and many cats who try it suffer sprained paws, bumps and bruises due to the dangers of executing such athletics at night.

Animals Hunted With This Tactic: Big Brown BatHoary BatLittle Brown BatNorthern Long-eared MyotisSilver-haired Bat

Not Yet Taught

  • Large Raptors – Hunting of Large predatory birds such as Eagles is a training specialty and should not be taught as hunting targets until the apprentice has mastered fighting basics.

Running Furred Prey

Already Taught

  • Ground Rodents – Chipmunks and moles are a staple food of all the clans
  • Land Rodents – Mice, shrews, and voles are a stable food for all the clans.
  • Tree Rodents – Squirrels are a stable food of all the clans.
  • Waterside Rodents – Water Voles and Water Shrews are common prey amongst any clan with water flowing through it.

Chase

  • Specialty Tactic: Mandatory in WindClan. Frequently taught in RiverClan and ShadowClan. Infrequently taught in ThunderClan.

Rabbits and hares are amongst the largest of the common prey caught in all the clans. They possess amazing speed through powerful hind legs. Those same legs can kick hard enough to break legs and ribs in cats not quick enough to make a clean kill, or not strong enough to hold the animal firmly. There are two methods that work for hunting chase prey: the first being to wait along the paths they use frequently. The more reliable method, however, is to simply stalk carefully close enough and then give chase, as both rabbits and hares are prone to panic and a swift cat with good reflexes can follow the dodges and get closer by running in a straiter line than the rabbit’s erratic course.

Animals Hunted With This Tactic: Eastern CottontailWhite-tailed Jackrabbit

Not Taught at This Level

  • Rats – Rats are ferocious fighters and apprentices should not be taught to tackle them until they have mastered fighting basics.

Furless Land Prey

  • Coming Soon

Furless Marsh Prey

  • Coming Soon

Water Prey

Already Taught

  • General Fish – Hunting fish like perch and bluegill are general are a fundamental hunting skill, especially in any clan that has water in its territory, and should be mastered at the beginning level.
  • Tiny Fish – Tiny fish hunting, like minnows and herring, are a fundamental skill that must be mastered at beginning level.
  • Eel – Juveniles are small and not dangerous, and the hunting of them should be mastered at the beginning level.

Fish, Group

  • Specialty Tactic: Mandatory in Riverclan, Frequently taught in Shadowclan and Thunderclan. Never taught in Windclan.

Some fish species tend to group together into schools like dace, or feeding specific schools formed by some trout and bass. While one cat can have success in fishing from these schools, the best success comes with hunting as a team, lining the shore where other cats can drive the school to waiting paws. Extra cats in the hunting patrol should be available should one fish be too big to pull out by a single cat and patience is a must.

Catfish

  • Specialty Tactic: Mandatory in Riverclan, Frequently taught in Shadowclan and Thunderclan. Never taught in Windclan.

Catfish hunt by vibrations felt by their sensitive whiskers and smell through their skin. Most are bottom feeders, attracted by surface tension and the smell of prey and can be lured to the surface with some clever use of fresh kill. As catfish can be unpredictable, its best to hunt them with a group with one cat to spot while the other actively waits for the catfish to surface. Patience is key and a strong cat is required to haul in most adults.

Not Taught at This Level

  • Pike – Pike are strong, fierce predators and apprentices should not be taught to tackle them until they have mastered fighting basics.
  • Sturgeon – Sturgeon are huge, armored fish that can easily drag apprentices into the water and should not try to tackle them until they have mastered fighting basics.
  • Fish, Large – Large fish such as salmon are to be approached with caution and are not taught at the intermediate level.


Seasonal Hunting

This document is intended to explain the sorts of hunting and the quality of food that exists in the forest using broad generalizations about the types of prey and the methods of hunting favored based on time of year and the like.


New-leaf (Spring)

Melting Waters

Overview: Lean, Thin times with very little food.

In Melting Waters the prey is thin on the ground and what can be caught is lean and stringy. Birds, Reptiles, Amphibians and small rodents are almost nonexistent at this time of year. The birds that are available are the panful of species that stay year round. Reptiles and Amphibians are only found if a cat is lucky enough to stumble onto one hibernating in a hole close enough to the surface for them to reach. The majority of small rodents are hibernating, but they do show up occasionally as they rise from hibernation for water and a small snack. Rabbits and Hares are frequently found, while squirrels are seen only occasionally.

The river is closed at this time of year, making fishing impossible. Snow is thinning, but still covers all things until the end of the moon. The open lands clear the earliest, while the snow that’s accumulated under cover remains thickest the longest.


First GreenOverview: Lean, Thin times with little food.

In First Green the prey is still thin on the ground, but birds have begun to return, as have small rodents. The ground is still too hard for the under-ground rodents to have come from hibernation, yet. Squirrels are seen more frequently, as are ground squirrels and chipmunks. Fish, reptiles and amphibians are still unavailable.

Grasses have just begun to sprout and turn green again, but the river still remains closed.

First Fishing

Overview: Lean times, but with acceptable levels of food for most.

In First Fishing the prey is finally starting to run reasonable well. Rodents are all out of hibernation, and the grand majority of the bird life has returned. It’s warm enough for reptile and amphibians to be returning to hunt-ability. Rabbits and Hares are breeding at this time of year, and wise cats will leave them be to ensure a good summer hunt. The biggest boon of this moon is the return of waterfowl as the pass through on migration.

Grass is here to stay for the year, and the river has finally opened and receded enough to be a safe place to fish.


Green-leaf (Summer)

Running Prey

Overview: Rich times with easy hunting

In Running Prey the prey really is running thick on the ground. Most species of Rodents, Rabbits and Hares have finished breeding and the young, inexperienced examples of the species are thick everywhere. Most bird species are beginning to fledge and inexperienced members of those species are also about. Care should be taken not to hunt wastefully, and to not overhung the youngest and most experienced of the species, otherwise the next generation might be too old to reproduce well.

Full foliage and grass is everywhere, The world is rich and green.

Long Sun

Overview: Rich times with food for all.

Hunting remains good, with all species (save waterfowl, who have already passed through) are still in evidence. Though on the hottest days prey can be thin, as it’s taken to hiding from the burning sunshine.

The foliage is rich, but the burning heat can thin and wilt the greenery.

Lion’s Glory

Overview: Rich times with food for all.

As the sun burns the hottest it will burn all year, hunting remains. Strong. All species (save waterfowl) are still in evidence. Days can still be hot enough to drive prey to ground.

Foliage is still in evidence, but not of verdant spring quality anymore.


Leaf-fall (Autumn)

Cheetah’s Flight

Overview: Rich times with food for all

Cheetah’s Flight marks a turning point int eh year. Bird life beginnings to thin, but they are promptly replaces by migrating waterfowl. Most other prey still runs strongly, however.

Foliage shows the first signs of decline as leaf-fall begins.

Turning Leaves

Overview: Good times with food for most.

Turning Leaves sees few birds and the least signs of waterfowl. It also marks a thinning of reptiles and amphibians. Making up for this, however, animals like squirrels, other ground rodents, and rabbits are preparing for the coming Leaf-bare and growing plumper.

Foliage remains strong, but in decline as the growing season ends.

First White

Overview: Fair times with food for most.

First white is typified by the arrivals of the year’s first snows. Very few birds are available, while Reptile and amphibian kind are very thin on the ground. Rodents, rabbits, squirrels and the like are spending more time in hiding. The waters of the rivers and swamps are very cold, and fishing becomes more challenging. It marks one of the last moons of fishing for the year.

What foliage still surveys is likely to meet its end this moon. Soon the only free in evidence will be pines.


Leaf-bare (Winter)

Leopard’s Rest

Overview: Lean times with food for most, most of the time.

Leopard’s red brings deeper snows and challenging hunting. The snow covering everything makes tracking what prey their is a challenge, and chasing becomes hampered. Only the finest hunters will continue to have good catches.

Foliage is buried and dead until spring.

Long Nights

Overview: Lean times with little food.

Snow remains thick, hampering hunting alongside the freezing cold. As snow continues to deepen even the best hunters will see their skills dampened by the conditions. The grand majority of the prey is driven into hiding by this cold, on top of the challenges of the weather.

Foliage remains buried and dead.

Tiger’s Wrath

Overview: Lean, thin times with very little food.

Tiger’s Wraith is the bitterest, coldest part of the year. Hunting is utterly difficult, even for the best of hunters. These starting times mark a point of suffering for all cats. Starvation is a real danger.

Foliage remains dead and buried.


Dealing with Blue Moons

Blue Moons mark a year in which a single season spans an extra moon. This is caused by the fact that each year has 13, not twelve, full moons. StarClan provides the name of the year’s Blue Moon when it happens, those older cats with a good feel for how the seasons should progress can usually feel them coming on when a season draws out long.

In character they should be dealt with by simply assuming the hunting conditions and expectations of each moon in the effected season are extended for an additional 10 days.


Strikes, Attacks, & Blocks

An apprentice with some experience and some training in things like the vulnerable parts of the body is ready to begin training in actual combat. This begins by learning the strikes, blocks and attacks that form the foundation for any fighting style. A firm grounding in the basics is very import to being able to fight well.

“You have to train until your paws and claws can act before you even think about it”

Hopestorm of ThunderClan (CoSC)

Blocks

Blocks are movements designed to turn away a strike by an opponent. Blocks should be trained in a face to face situation to begin with, and then elevated into working from angles.

Right/Left High Paw Block

Used to: Block a strike aimed at the head, neck & upper chest.
Best against: Smaller or equally sized opponents.
Cautions: Blocking an attack with the opposite side paw as the attack originates from opens the body to followup strikes.

Keeping a firm center of balance, reach out and guide the striking paw away from your body. Bringing the paw to the ground is safest as it helps to keep it from being used to repeat the same strike again.

Right/Left Low Paw Block

Used to: Block a strike aimed at the legs & chest.
Best against: Smaller or equally sized opponents.
Cautions: Blocking an attack with the opposite side paw as the attack originates from opens the body to followup strikes.

Keeping a firm center of balance, reach out and guide the striking paw away from your body. Bringing the paw to the ground is safest as it helps to prepare yourself to return with the same attack.

Forward Block

Used to: Block a strike aimed at the throat.
Best against: Smaller opponents.
Cautions: Opens the paws and legs to strikes using the teeth. Best followed up with a reverse dodge.

Firmly planting the hind legs, reach forward with the forepaws and plant them on the face, neck, throat or chest of the opponent.

Variation(s): The use of only one paw, or the use of a strike in place of a block.

Left/Right Dodge

Used to: Evade a strike aimed at the head, neck & upper chest.
Best against: Larger or slower opponents.
Cautions: Too much time spent dodging without making your own attacks can given an opponent control of the fight. Dodging too close to the enemies other paw can open you to attack.

Launch your body out of the reach of the enemies claws using the power of the hind legs.

Reverse Dodge

Used to: Evade a strike aimed at the throat.
Best against: Larger or slower opponents.
Cautions: You might leap into something you cannot see.

Launch your body backwards using all four paws in as graceful a movement as possible.


Strikes

Strikes are movements designed to damage or hamper and opponent.

Right/Left High Strike

Used to: Strike at the head, neck or upper chest.
Best against
Cautions: Reaching too far up before striking can make your attack obvious and expose your chest.

A strike made by reaching up and moving the paw at the opponent in a downward motion.

Right/Left Low Strike

Used to: Strike at the legs or chest.
Best against: Any opponent.
Cautions: reaching too far down or lowering the head too far can open the back of the neck to an attack.

A strike made by reaching down and moving the paw at the opponent in an upwards motion.

Forward Bite

Used to: Strike at the throat of the enemy.
Best against: Smaller or equally sized opponents when you have a clear upper paw in the contest.
Cautions: This is a risky attack because it puts your face within striking distance and biting distance of the enemy.

lunge forward with your mouth open to bite the throat (or whatever part of the enemy you succeed in grabbing hold of) of the enemy.

Diving Rake

Used to: Strike at the exposed flank of an enemy preforming a left or right dive.
Best against: Slower or tired opponents.
Cautions: This strike does open you to a retaliation with the same move, be prepared for evasive action.

When the opponent dives to the right or left in a dodge, lunge forward with paws extended to catch their flank as it goes by. Smaller opponents might be born to the ground by such a strike.


Attacks

Attacks are combination of strikes and blocks that are designed to damage or hamper and opponent and give the cat in question an edge in the battle.

Double High Paw Strike

Used to: Attack the face of the enemy with the claws.
Best against: Smaller, equal sized or slower opponents.
Cautions: The attack is difficult to abort if needed, and opens the underside of the attacker.
Blocks UsedNone
Strikes Used: Right High Paw Strike, Left High Paw Strike
Actions Used: Forward Dive

Launching yourself towards the enemy, preform a right and left high paw strike simultaneously, aimed at the head of the opponent. This attack places one well to follow-up with a grapple or tackle.

Double Low Paw Strike

Used to: Attack the throat and/or chest of the enemy with one’s claws.
Best against: Smaller, equal sized or slower opponents.
Cautions: The attack is difficult to abort if needed, and opens the underside of the attacker.
Blocks UsedNone
Strikes Used: Right Low Paw Strike, Left Low Paw Strike
Actions Used: Forward Dive

Launching yourself towards the enemy, preform a right and left low paw strike simultaneously, aimed at the chest and throat of the opponent. This attack places one well to follow-up with a grapple or tackle.

Double High/Low Block

Used to: Block a double strike.
Best against: Smaller, equal sized or slower opponents.
Cautions: Not pressing the attack and only blocking can give an oponent an edge.
Blocks Used: High Paw Block and High Paw Block -or- High Paw Block and Low Paw Block -or- Low Paw Block and Low Paw Block
Strikes UsedNone
Actions UsedNone

When an attack with both forepaws is preformed, it is countered by preforming a pair of blocks to protect oneself.

High-Low Strike

Used to: Strike from both the high and the low positions simultaneously.
Best against: Most opponents
Cautions: Be prepared to switch quickly to a block or dodge if necessary. Remember that once in contact a dodge becomes more difficult.
Blocks UsedNone
Strikes Used: Left High Paw Strike, Right Low Paw Strike -or- Right High Paw Strike, Left Low Paw Strike
Actions UsedNone

Move into position and simultaneously preform a Right/Left High Paw Strike and a Right/Left Low Paw Strike against the opponent. This attack places one well to follow-up with a grapple or tackle.

Dual Block and Strike

Used to: Block an attach from one side while making one from the other.
Best against: Most opponents.
Cautions: Be prepared to switch quickly to a double-block if necessary.
Blocks Used:Left or Right High or Low Block
Strikes Used:Left or Right High or Low Strike
Actions UsedNone

Move into position and simultaneously preform a Right/Left High/Low Block and a Left/Right Low/High Strike at the same time. This attack forces the opponent to either move or tie their paws up in a double-block.

Left/Right Block and Strike

Used to: Block an attack from one side while making an attack from the other.
Best against: Most opponents.
Cautions: Very quick opponents might turn this against you.
Blocks Used: Left or Right High Paw Block -or- Left or Right Low Paw Block
Strikes Used:Left or Right High Paw Strike -or- Left or Right Low Paw Strike
Actions UsedNone

Preform a block against an incoming attack and couple it with a strike of your own with the opposite paw.

Grapple and Strike

Used to: Take control of an enemy while continuing to attack.
Best against: Smaller opponents.
Cautions: Grappling any cat who is larger puts you in position to be grapple by them in return.
Blocks UsedNone
Strikes UsedAny
Actions Used: Dive and/or Grapple (Grab and Hold)

Move quickly and jump on the enemy, using your paws, claws and teeth to latch on. Once your hold is secure begin to make attacks as the opportunities become available until the enemy breaks free.